Refresh rate and frame rate comparison
Six frame rates from 30 to 360 fps move side by side on your own screen, and the frame time table shows how many milliseconds each step up saves.
Press Play. We check your refresh rate first, then the shapes start moving.
360 fps
240 fps
144 fps
120 fps
60 fps
30 fps
Motion
What you’re watching
Each row moves the same shape at the same speed, but only updates it at its own frame rate, so slower rates move in bigger jumps: at 960 px a second, 32 px per frame at 30 fps and 2.7 px at 360 fps. Every step is timed to your screen’s refreshes, not a clock, so the comparison measures your refresh rate first and then labels each row exact, uneven or slowed. If a fast screen shows 60, the refresh rate test lists the usual causes.
Why it sometimes runs slowed
Your screen can show at most one new frame per refresh, so a 60 Hz screen can’t show 120 fps at real speed. When the fastest row is faster than your screen, everything slows down by the same amount instead. The rows then play as if on a 720 Hz screen, the lowest rate that’s a multiple of all six, and each refresh of your screen shows one of its refreshes, so every row stays exact. That means 12x slower on 60 Hz, 6x on 120 Hz, 5x on 144 Hz, 3x on 240 Hz, and real speed from 360 Hz up. Slowed down, each row still jumps the true distance of one frame, but you don’t see the real smoothness or blur.
Screens
Rates your screen shows evenly
At real speed, a rate moves evenly only if it divides your refresh rate: at 60 fps on a 120 Hz screen, each frame gets exactly two refreshes. At any other rate some frames stay up longer than others, which you see as judder, and that row is labeled uneven. From 24 fps up, these are the rates common screens show evenly:
- 60 Hz. 60 and 30 fps.
- 120 Hz. 120, 60, 40, 30 and 24 fps.
- 144 Hz. 144, 72, 48, 36 and 24 fps, but neither 60 nor 30.
- 165 Hz. 165, 55 and 33 fps, and none of 24, 30, 60 or 120.
- 240 Hz. 240, 120, 80, 60, 48, 40, 30 and 24 fps.
- 360 Hz. 360, 180, 120, 90, 72, 60, 45, 40, 36, 30 and 24 fps.
The comparison shows what each rate looks like, not what your computer can reach. A game runs on its own clock, and the FPS test measures the frame rate you actually get.
Steps
Frame time at each step up
The first step saves the most: going from 30 to 60 fps takes 16.67 ms off every frame. Saved is how much shorter a frame is than in the row above. Blur is how far an object your eyes follow smears at 960 px/s, on a screen that holds each frame until the next and has instant pixels. By RTINGS' method, the least input lag a monitor can add is half its frame time: 8.33 ms at 60 Hz, 1.39 ms at 360 Hz.
| Rate, fps | Frame time, ms | Saved on the step, ms | Blur, px |
|---|---|---|---|
| 30 | 33.33 | no step below | 32.0 |
| 60 | 16.67 | 16.67 | 16.0 |
| 120 | 8.33 | 8.33 | 8.0 |
| 144 | 6.94 | 1.39 | 6.7 |
| 240 | 4.17 | 2.78 | 4.0 |
| 360 | 2.78 | 1.39 | 2.7 |
Blur follows the Blur Busters law, 1 px per 1 ms of persistence at 1,000 px/s, which the ghosting test explains. Slow pixels add to it.
Comparisons
- 30 fps vs 60 fps
Why 30 fps looks choppy next to 60, in games and in video.
- 60Hz vs 120Hz
What 120 Hz changes on phones, TVs and consoles, and 144 Hz on a PC monitor.
- 120Hz vs 144Hz
120 Hz and 144 Hz side by side, 1.39 ms per frame apart.
- 144Hz vs 240Hz
144 Hz against 240 Hz, and the steps from 165 Hz and to 360 Hz.
- Human eye FPS
What studies found on flicker, eye movements and refresh rates.
Questions
Is 60Hz or 240Hz better?
240 Hz, for anything that moves: each frame lasts 4.17 ms instead of 16.67 ms, so an object your eyes follow blurs a quarter as far. It also shows 24 fps film evenly, which 60 Hz can't. You see the gain only when the game or video runs above 60 fps.
Is 120Hz or 240Hz better?
240 Hz halves the frame time again, from 8.33 to 4.17 ms. That is the same 2x ratio as 60 to 120 Hz, but it saves 4.17 ms a frame instead of 8.33. Blur Busters finds that a fast OLED shows the whole of such a step and a slow LCD only part of it. Both rates play 24, 30 and 60 fps evenly.
What frame rate is better, 24/30 or 60?
For games, 60: each frame lasts 16.67 ms instead of 33.33 ms, so motion moves in steps half as long and a button press shows up sooner. For films, 24 fps is the usual rate, and it plays evenly only on a screen whose refresh rate is a multiple of 24, such as 120 or 240 Hz.
Is anything above 60 FPS noticeable?
Yes, in motion, but each step up saves less. Going from 60 to 120 fps makes every frame 8.33 ms shorter, from 120 to 240 fps 4.17 ms and from 240 to 360 fps only 1.39 ms, and blur shrinks in step. How much you see also depends on your panel and on whether the game reaches the rate.